Havoc Demon Hunter Talent Builds for Legion

Havoc Demon HunterSo I’ve been playing on the Beta for about 3 weeks now, and I’ve played around with the Demon Hunter a bit, and I love playing around with the different Havoc Demon Hunter talent options available. Now I’ll say right now that this is far from an expert endgame review of talent builds for the Demon Hunter. Why? Well quite frankly, it’s a fun class to play, and I really want to save the full experience for the live game. I just have this thing about investing a lot of time into something I won’t have access to in just a few weeks.

The beauty of the Demon Hunter’s talents is the play style can change significantly with the different talents. I’m not covering the artifact and effects that could have on rotations or playstyle as that would be a separate post altogether.

This is also not a min/max hardcore raiding build. This post is about leveling, playstyle, with solo content viability and casual raiding. Regardless, I have had a chance to play around with a few different Havoc Demon Hunter talent builds, and the way the talents compliment each other makes for very unique play styles. Instead of looking at individual talents, you want to go for a synergy and see how one talent boosts the others. What’s important to note, that unlike other classes that unlock their final talent at 100, Demon Hunters unlock their talents from level 99 to 110. In fact at first, your talent bar is going to be pretty bare, and you might get a little frustrated with a lack of options early on. But it gets better as you move down the talent tree. So let’s look at each talent tier, and then I’ll get into some of the better builds I’ve found.

Havoc Demon Hunter Talents

Tier 1 – Level 99

Fel Mastery – Fel Rush Damage increased by 50% and grants 25 fury when damaging opponents. This effectively makes Fel Rush an important part of your rotation, aside from just a movement mechanic.

Chaos Cleave – Chaos Strike hits a 2nd target for half damage. Nice damaging cleave attack.

Blind Fury – Eye beam lasts 50% longer, essentially a 50% damage buff assuming each tick hits your target. I’d rather see a reduced cooldown.

Tier 2 – Level 100

Prepared – Vengeful Retreat cooldown is decreased and generates 40 fury over 5 seconds when damaging one enemy. Like Fel Mastery, this makes movement an interesting part of your cooldown.

Demon Blades – Removes Demon’s bite and now your auto attacks have a chance to generate fury and deal Shadow Damage. This one has been blasted as one of the worst talents out there, but I actually see potential in it with the right build. More about that at the end.

Demonic Appetite – Chaos Strike has a chance to generate lesser Soul Fragments, which restore a small amount of health and 30 fury.

Tier 3 – Level 102

Felblade – charge your target and deal fire damage, generating 30 fury. 15 second cooldown that can be reset by Demon’s bite or Demon Blades.

First Blood – Reduces Fury cost of Blade Dance and increases damage on your first target hit.

Bloodlet – Throw Glaive creates a bleed effect for 200% of its regular damage.

Tier 4 – Level 104

Netherwalk – Avoid all damage for 100% and unable to attack, 1.5 minute cooldown

Desperate Instincts – Replaces Blur, and activates Blur’s effect when you fall below 35% health with a 30 sec cooldown. I like this for leveling because it just keeps things simple, and also cuts the cooldown of blur in half.

Soul Rending – 100% leech in Demon form This is great when you need healing in a pinch, and it’s pretty much a guaranteed full heal. but you have to weigh it with Meta’s long cooldown.

Tier 5 – Level 106

Momentum – After using Fel Rush or Vengeful Retreat, your damage is increased by 20% for 4 seconds.

Fel Eruption – Impales the target for massive damage and stuns. If they can’t be stunned, it inflicts double damage.

Nemesis – Mark a target for 15% damage increase for 1 minute. If they die before the effect expires, you gain a buff for the remaining duration that increases damage against all enemies of that damage types by 15%.

Tier 6 – Level 108

Master of the Glaive – Throw glaive now has 2 charges and snares opponents. Good for controlling the battlefield.

Unleashed Power – Removes the Fury cost of Chaos Nova and reduces the cooldown. More stuns and AoE damage is always good. 🙂

Demon Reborn – Cooldowns are reset when you use Metamorpohsis. Considering the long cooldown of Meta and short cooldowns of other abilities, I’m not too impressed by this one. This could be interesting for putting out some massive burst damage, but will then leave you hanging.

Tier 7 – Level 100

Chaos Blades – Increases damage by 8% for 12 seconds and auto attacks deal 200% increased damage as chaos damage. This could be interesting, if you have a high haste build so you can get a lot of auto attacks in, but 8% is a pretty low buff, 12 seconds is pretty short, and 2 minutes cooldown is pretty long for something so underwhelming. Maybe if combined with other damage increases like Nemesis or Momentum, this can really stack passive damage, but then we have to see how much you can fit into your GCD’s…

Fel Barrage – deals strong chaos damage to your target and nearby enemies. It’s a unique ability in that it’s both charged based and channeled. So damage is based on how many charges you have, up to 5. 30 second recharge, but all attacks can also generate a charge.

Demonic – Causes Metamorphosis for 5 seconds after using Eye Beam. Who wouldn’t like a little more demon form in their lives?

 

Ok, now that we’ve gone through each of the talents individually, I’ll go through a few of my favorite talent combinations.

Catch Me if You Can:

  1. Fel Mastery
  1. Prepared
  1. Bloodlet
  1. Whatever
  1. Momentum
  1. Master of the Glaive
  1. Fel Barrage

This is a very movement based, ranged striker kind of build. Start with Throw Glaive, Fel Rush in, Demon’s Bite for fury, Chaos Strike, blade Dance or Eye Beam (depending on Fury, cooldowns, # of mobs), Vengeful Retreat, Throw Glaive again, and finish with Fel Barrage from a distance. Then repeat the rotation. This could be an interesting build for PVP… but I don’t PVP so I really don’t know. I know I’ve had fun with it while farming larger mobs.

 Havoc Demon Hunter Talent Builds

1-3 Target DPS and farming build:

  1. Chaos Cleave
  1. Demon Blades
  1. Felblade
  1. Whatever
  1. Fel Eruption
  1. Unleashed Power
  1. Fel Barrage or Chaos Blades

There’s a lot of criticism with Demon Blades, but if you stack haste, this can actually generate some decent damage and fury for your Havoc Demon Hunter Leveling Build. Demon Blades also can reset Felblade on auto attack, essentially filling in the GCD you would have used before. I DO NOT recommend taking Demon Blades until you get Felblade at level 102. Your rotation will be very lacking, your fury generation will be lower, and you will have a lot more downtime. Between Felblade’s fury generation, and the chance to reset its cooldown, Demon Blades compliments it very well. Essentially if I can’t use Eye Beam, Chaos Strike or Felblade, I will use Throw Glaive or Chaos Nova to fill the gap in my rotation since they don’t use fury. With high haste, and combined with Chaos Blades, your auto attacks will do some hug damage. I don’t use Blade Dance for any less than 3 targets since Chaos Strike’s single target damage is higher. So this operates on a priority rotation of:

  1. 5 charge Fel Barrage (if taken)
  1. Eye Beam
  1. Chaos Strike
  1. Felblade
  1. Throw Glaive
  1. Chaos Nova

 

AOE DPS and Farming build

  1. Chaos Cleave
  1. Demonic Appetite
  1. First Blood
  1. Whatever
  1. Nemesis
  1. Unleashed Power
  1. Fel Barrage or Demonic

This is similar to the above Havoc Demon Hunter Talent build, more favorable for packs of 3 or more mobs, but then we need to work Demon’s Bite back in for fury generation. In this case, with more AOE damage, Fel Barrage or Demonic are the more preferable top tier talents, as using Eye beam activates demon form which gives a massive damage bonus to Blade Dance. The beauty of Nemesis is when you are farming packs of similar enemy types (all demons, all naga/humanoinds, etc.) you can maintain a 15% damage buff, with up to 50% uptime since it lasts 1 minute with a 2 minute cooldown. (Beats the hell out of Chaos Blades) Where you may struggle with this rotation is fury generation. In that case, Fel Mastery may be a preferable talent over Chaos Cleave to generate some fury using Fel Rush as an opener.  The priority rotation will be similar except for a few changes:

  1. Nemesis
  1. 5 charge Fel Barrage (if taken)
  1. Eye Beam
  1. Blade Dance
  1. Chaos Strike
  1. Throw Glaive
  1. Chaos Nova
  1. Demon’s Bite

Pure AOE build – Hit and Run

This is a really fun movement based AOE build with some survivability through movement and crowd control.

  1. Fel Mastery
  1. Prepared
  1. First Blood
  1. Whatever
  1. Momentum
  1. Unleashed Power
  1. Fel Barrage or Demonic

This is similar to the first Havoc Demon Hunter Talent Build, but removes Throw Glaive from the rotation, and focuses on bigger packs of enemies and massive burst damage. The idea is to rush in with Fel Mastery, get that Momentum bonus. Hit them hard with Eye Beam and/or Blade Dance (depending on fury – if you picked Demonic, definitely use Eye Beam), Chaos Nova to damage and stun, then bounce out with Vengeful Retreat to generate more fury and activate Momentum. Fel Barrage to finish them off. For this build it’s best to have over 50 fury before you even start the rotation so you can make the most of it. As the name implies, it’s a hit and run tactic. Blast them hard and get the F out. Demon’s bite as a fury generator isn’t a hard hitting move, so come in with guns pre-loaded and ready to mow down some demons. For this build, you definitely want to stack some high crit for some devastating numbers.

 

So those are my top Havoc Demon Hunter Talent Builds in World of Warcraft Legion. Let me know what you think of this, and feel free to share your experience with the Havoc Demon Hunter!

 

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My Thoughts on the Warcraft Movie

Is theWarcraft Movie Warcraft Movie worth the ticket price?

So the movie has been out for over a week now, and to say that it’s been getting mixed reviews is putting it nicely. Critics seem to slam the movie. Viewers give it mostly stellar reviews. Where do I land on the Warcraft Movie? Somewhere in the middle. The movie is far from perfect, and there are some things that I absolutely loved, but others that I felt fell pretty flat. Overall, I would say that if you like fantasy, adventure movies, go see it.

Most of this boils down to one thing: Time. This movie suffers from much of the same woes as Batman v. Superman, but to a much lesser degree. Essentially the Warcraft Movie took on too much and left you feeling like you had a great time, but there was something missing. I will say that unlike BVS, the Warcraft did not take on too many plot lines just to ultimately cut them off and leave them hanging. But for the sake of clarity, I’ll list the things I thought Warcraft did very well, and other things that I thought it could have done better. Before I get into the full review, I will give my SPOILER ALERT!!!! Read on at your own peril!!!

 

Warcraft Movie – Pro’s

Warcraft did what you expect from Blizzard – They built a fantastic world, filled with awe and wonder. From the moments where I saw Ironforge, I wanted to cry with how well they recreated it. Stormwind was picture perfect, though much larger in scale, and I could pick out some of the major sights of the city from Stormwind Keep to the Cathedral of Light. And then there was the flight to Karazhan to be greeted by Moroes (I always hated his Garrote).

The Warcraft Movie did well to recreate lush forests and war camps reminiscent of the old RTS games. More than the scenery though, they established the atmosphere of a world that has been at peace, and is not prepared for war, while an invading race of monstrous orcs begins their conquest of Azeroth. They establish characters with very clear roles and positions. They establish a world where magic is well known and somewhat widely practiced. At least widely enough that most have heard of it.

Also, the introduction of other races, even if not exactly used right away, was a nice touch to add to the world.

The Warcraft Movie CGI was absolutely beautiful

Next is the CGI – I had serious doubts about how the appearance of orcs would be in this movie. In the trailer, they looked very clunky and quite frankly, video gamish, which is something I would NOT like to see in a movie. That’s just more fuel for the fire of the haters who scream the “Video Game Movie Curse!”. To be honest, I was blown away with how the orcs moved, responded and interacted with each other. I felt they really could be in this world.  Less so with the combat, but I’ll tackle that in the next session.

The Story – The story was simple enough to follow, but engaging enough to understand the gravity of the situation. Both sides have much to lose in this war being spearheaded by Gul’Dan.

Finally – The characters. They established very likable characters that you will honestly relate to. Some of the scenes are a bit clunky and the dialogue feels off, but if these were real people, you would have those awkward moments. Each character has their own set of virtues, backgrounds, and roles within the Warcraft movie.

And of course, the Warcraft Movie Easter Eggs!

They definitely threw in a few extra shots, just so fans knew they’d be there. For example, a little Murloc in a stream greeting two riders with a Gurgle as they rode by. The sound of a kobold as the knights ride through Elwynn Forest. Or was that a Gnoll? Whatever Hogger is. They heard hogger! Run like hell!!! A few of the Warlords of Draenor didn’t have speaking roles, but they were definitely in the battle. I saw Grom Hellscream, Kargath Bladefist, Nerzhul (I think). They looked like they were right out of the game, just a bit more lifelike. You saw Moroes get his soul sucked out, and if you played WoW in Burning Crusade, you know how that turns out.

We even get to see someone get sheeped! And last but not least, little baby Go’el or Thrall as we know him now. To top it all off, there was a scene where they shot from town to town, showing the orcs invading, chopping down buildings, that felt like it was straight out of the RTS games, but still had the cinematic impact.

Warcraft Movie Con’s

The Warcraft Movie really could have done this better:

So Warcraft is not a perfect movie as I mentioned above, and it does have its flaws. I’ll try to leave the most spoilery stuff at the end. Keep in mind, part of this rant is because I’m a bit of a lore nerd, and they changed some things.

The combat between orcs and humans bothered me

The orcs looked so real and lifelike. Until you put a sword through them. It looked like they were literally sword fighting with themselves, and then CGI’d the orcs in after. Specifically, you see them swing a sword and then slow down before the impact, like they had to stop swinging the sword themselves, instead of being stopped by the orc they were plunging it into. Other than that, the Elwynn Forest scene was fantastic.

Characters in the Warcraft Movie still needed a little work

Wait, I thought they were one of the good things in this movie? They are, in that they all have a role to play and they’re clearly defined. What’s lacking is any meaningful arc or development. For the most part, each character at the end of the movie, is exactly the same as when you meet them… Well except for the ones that die. They’re definitely not the same.

What I’m saying is Lothar is still Lothar. A loyal knight who’s cocky and sure of his win. I guess he likes Khadgar a little better by the end. But he still hates everyone else. This guy had a major moment that should have screwed his character up completely, but he got drunk, got pissed off, and then he’s all better, back on the mission. No second thought on SPOILER ALERT your freaking son getting killed!!! No mention of this AT ALL after the initial scene. A grieving father on a suicide mission to kill every last orc would have been much more compelling.

Khadgar is still Khadgar – He’s a little bumbling, though he did pick up some powerful magic. Maybe he’s going to be more confident as he goes into the first two wars.

Garona – Learned to like the humans, fought for them, then SPOILER Stabbed them in the back. Well, not all of them. Just one very important one. The execution in this scene is what lost me.

Medivh – gave a great performance, but I would have liked to see more of an inner struggle, rather than just, “Oh, I’m exhausted again. Let’s jump back in the magical kiddie pool!”

 

Finally – The ending of the Warcraft Movie

SPOILER SPOILER SPOILER SPOILER SPOILER

There, I warned you. This is where I have the biggest gripe with the movie, and felt like it was completely anti-climactic. So many things just didn’t make sense. Ok, so the battle was to rescue a bunch of peasants that, ok the king is invested in them, but why does the audience care? They might as well be some disposable red shirts from Star Trek. Regardless, it doesn’t end well for the king and his knights, though they get their people home safely. That was a battle that nobody truly won. Orcs didn’t open their portal, Humans got some peasants out at the expense of their king. Garona shanked King Llane Wrynn, but not because she was magically enslaved by Gul’Dan like she was in the game lore.

No, she just did it so Blackhand couldn’t. So that SHE would get the honorable kill of taking out a faction leader (I miss old school capital city raids), and she became a hero that could influence her people and eventually broker peace. After killing a boatload of orcs, they welcome her back with open arms for killing the king. Cool, I guess that works.

WTF did they do to Mak’Gora in the Warcraft Movie???

Now Lothar comes in too late to save the king, but I guess to reclaim his body? He puts up a decent last stand when he’s knocked out cold. He’s then pitted against Blackhand for a duel of Mak’Gora. Ok, why would Lothar even be allowed to take part in an orc tradition? He’s not an orc, he’s not a chieftain! Mak’Gora is a duel for Leadership of a clan! That’s why Durotan challenged Gul’Dan. Blackhand would never relinquish leadership of his clan to a human, and they would never follow Lothar. Likewise, Lothar would not bet the human race, the kingdom of Stormwind on a single duel. Well, maybe he would because he’s a cocky asshole, but the people would never get behind it.

The final duel

My last gripe with this ending is we already saw this fight in the trailer!!! We know exactly how it happens! You see Lothar charging barefoot, toward what we now know as Blackhand, and he pulls a sneaky slide under the legs for the win! You saw the trailer? Well you saw the movie then, don’t waste your money. Just kidding. Do go see the movie.

 

I’ve picked apart some things on a lore level, and had they more time to develop the characters, I think the Warcraft Movie would have been on a whole new level. Overall, it’s a fun movie, and whether or not you play the game, it’s worth watching. Maybe I was actually overly critical on these things because I know how things are SUPPOSED to go, but I’ll leave it there. I won’t even get into how they changed Garona’ story and family ties.

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Buying WoW Game Time with Gold???

Blizzard recently announced after 6.1’s release that in the near future they will be putting out the WoW token that can be purchased for $20 cash, traded in-game, and redeemed for 30 days of game time. It’s not the first time Blizzard introduced an in-game item that can be bought for cash but traded in-game for gold. The Guardian Cub made waves back in 2011 when players realized they could legally and ethically buy WoW gold by purchasing the in-game token, and selling it on the auction house.

The WoW Token vs Gold Sellers

The strategy then is the same as it is now. Blizzard wants to take power away from gold-buying services that wreak havoc on the in-game economy, spamming trade chat, hacking accounts, and ultimately disrupting in-game experiences. I know how it works. I’ve been hacked before. In the middle of playing, I got a disconnected and when I tried to log back in, my password had already been changed. Luckily, Blizzard was VERY quick to restore my account. When I logged back in, the gold had been cleared out on 3 of my characters for about 15k. Again, Blizzard was awesome about restoring all of it, but if I hadn’t been playing at that very moment, it may have been too late to catch.

Ok, so I got off on a tangent there. The point is, gold buying hurts everyone, whether you participate or not. WoW wants to put that power back into the hands of the PLAYERS. This in-game WoW token will be purchased through the Blizzard Store, and is usable for 30 days of game time. The purchaser can then sell the WoW Token on the auction house, where it is IMMEDIATELY bound to the purchaser. This prevents people from manipulating the market by flipping – buying low and selling high.

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Also, Blizzard stated that you will NOT be able to name your own price when selling these tokens. Instead, it will be determined by market factors: Supply and demand, and calculated by Blizzard and a complex formula based on your server’s economy. How they calculate that, I have no idea, but it will be unique to your realm’s economy, based on the number of sellers and buyers. Blizzard is still working out the details on pricing the WoW Token in-game, but it does mean something huge… If you have enough gold, this token means you can potentially never pay for a WoW subscription again!

Is WoW making a step toward Free to Play with this move? No, I don’t believe that will be the case. They won’t ever go that route. They have too much at stake to maintain financially in keeping up staff. I DO believe that this will make it easier for players to EARN their subscription through either real life money or in-game Gold. Essentially, if I am purchasing a token through the blizzard store and selling it on the AH, I am buying gold.

However, my guess is this is NOT going to be cheap or easy. Most players will likely not be able to purchase a lifetime of WoW with gold. You have to be smart. And you have to have the right tools. I would bet that anybody using this WoW Gold Making addon, probably has a bit of an unfair advantage in being able to afford these tokens.

goldguide-banner

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