Buying WoW Game Time with Gold???

Blizzard recently announced after 6.1’s release that in the near future they will be putting out the WoW token that can be purchased for $20 cash, traded in-game, and redeemed for 30 days of game time. It’s not the first time Blizzard introduced an in-game item that can be bought for cash but traded in-game for gold. The Guardian Cub made waves back in 2011 when players realized they could legally and ethically buy WoW gold by purchasing the in-game token, and selling it on the auction house.

The WoW Token vs Gold Sellers

The strategy then is the same as it is now. Blizzard wants to take power away from gold-buying services that wreak havoc on the in-game economy, spamming trade chat, hacking accounts, and ultimately disrupting in-game experiences. I know how it works. I’ve been hacked before. In the middle of playing, I got a disconnected and when I tried to log back in, my password had already been changed. Luckily, Blizzard was VERY quick to restore my account. When I logged back in, the gold had been cleared out on 3 of my characters for about 15k. Again, Blizzard was awesome about restoring all of it, but if I hadn’t been playing at that very moment, it may have been too late to catch.

Ok, so I got off on a tangent there. The point is, gold buying hurts everyone, whether you participate or not. WoW wants to put that power back into the hands of the PLAYERS. This in-game WoW token will be purchased through the Blizzard Store, and is usable for 30 days of game time. The purchaser can then sell the WoW Token on the auction house, where it is IMMEDIATELY bound to the purchaser. This prevents people from manipulating the market by flipping – buying low and selling high.


Also, Blizzard stated that you will NOT be able to name your own price when selling these tokens. Instead, it will be determined by market factors: Supply and demand, and calculated by Blizzard and a complex formula based on your server’s economy. How they calculate that, I have no idea, but it will be unique to your realm’s economy, based on the number of sellers and buyers. Blizzard is still working out the details on pricing the WoW Token in-game, but it does mean something huge… If you have enough gold, this token means you can potentially never pay for a WoW subscription again!

Is WoW making a step toward Free to Play with this move? No, I don’t believe that will be the case. They won’t ever go that route. They have too much at stake to maintain financially in keeping up staff. I DO believe that this will make it easier for players to EARN their subscription through either real life money or in-game Gold. Essentially, if I am purchasing a token through the blizzard store and selling it on the AH, I am buying gold.

However, my guess is this is NOT going to be cheap or easy. Most players will likely not be able to purchase a lifetime of WoW with gold. You have to be smart. And you have to have the right tools. I would bet that anybody using this WoW Gold Making addon, probably has a bit of an unfair advantage in being able to afford these tokens.


I’ve been playing my druid since launch, and in vanilla WoW I could not choose Feral because it practically forced you to choose either cat or bear form. There were literally two different talent trees within the feral tree, complete with two different high end talents at level 40. This was back when gold dual spec didn’t exist and respecs were costly because gold was not as abundant as it is today. Changing your spec could take weeks if you don’t have the gear for it. Life in multi-specs is much easier in today’s World of Warcraft. Especially now that Druids have 4 dedicated talent trees and you can choose Feral and Guardian as your two primary specs. You no longer have to make such a steep investment to switch between the two, aside from changing specs and swapping a few gear pieces between fights.

This got me to thinking. What if all specs got that 4th class? That would actually help even out the dungeon and raid finder queues if there were more tank and healing specs out there. Here were a few of my ideas. I’m interested to see what you guys think, and what your suggestions would be for your favorite class’s 4th spec.



These two can be interchangeable:

Priest: Tank spec, focuses on shielding spells and absorbing damage in place of others. Can use 1h weapons and spell damage shields

Mage: Melee damage – spell damage sword and shield, imbues weapon with magic strikes, absorbs damage with shield that can be released on enemies. Alternatively as a tank, the mage can create a damage shield based on how much damage he inflicts… It could be fun to toy around with.


These two can be interchangeable:

Paladin: Ranged caster. The old Shockadin returns! It’s feasible to create, and there is not really a dedicated holy spellcaster in the game (Smite priest? Meh, why?)The spells are already there: Consecration, exorcism, holy shock, judgment, hammer of wrath, and some of the healing spells can be converted to damage spells. Add in a few unique spells (like Fist of the Heavens!!) and we’ve got a solid plate wearing spell-caster!

Death Knight: Necromancy – master of the balance of life and death. He can restore life to those that are brushed by death. He uses different runes to summon dark energies to heal and protect allies. Think of applying bone and blood shield to allies, or summoning blood worms to heal. He wears intellect plate (Sorry pallies, you gotta share now!) and dual wields spell damage weapons.


These two can be interchangeable:

Warlock: Demonic Defense – He’s a ranged tank that uses demon slaves as a meat shield to protect himself and allies. The 50% of damage absorbed by the pet is shared to the Warlock and vice versa. Damage to the pet can kill the warlock.

Hunter: Medicine – This one can actually make sense if you think about it. He already has skills like mend pet and revive. He can expand on this knowledge and apply these skills to allies in battle. I like the idea of a non-mana using healer. This was somewhat inspired by SWTOR and the healing Commando or Smuggler, who are more medical healers than magical. His knowledge of nature allows him to create bandages, salves, and potions to aid allies in battle. Pets can deliver potions to allies, and the hunter can mark an ally so that the next time damage is done to that ally, the pet takes the blow instead. Also, the hunter can get a new sting that can target allies and converts damage to healing when doing so. He wears intellect mail, and agility on weapons counts toward spellpower. (Sorry shammies, you gotta share now too!)


Rogue: Avoidance tank, focusing on dodging and parrying. He can have a combo finisher to either reduce incoming damage, self-heal, or absorb life on the next attack. Rogues would also have a mechanic where any single attack that would be greater than 50% of his health (didn’t dodge that one!) will become a DoT over 10-15 seconds with a cooldown. This is necessary because rogues just don’t have as much mitigation through leather.

Shaman: Elemental tank. Back in Vanilla WoW Shaman were actually intended to be able to tank because they could equip shields. It never happened. I’d like to see it. It would be fun. Either that, or bring back a 2h Windfury spec . >: )

Warriors: It wouldn’t make any sense to have them as healers, and adding another tank spec or melee damage spec just wouldn’t make sense. The only thing I can think of is giving them a ranged weapon spec. Hunters can’t have all the fun with guns! Instead of using focus and pets, use the Warrior’s rage mechanic. Convert some of the warriors key abilities to shots (Heroic shot, cleave could ricochet to 2 nearby enemies, etc.) and create a new stance: Ranger stance, reduces the warrior’s weapon speed by 20% and movement speed, but increases weapon damage. So a 2.7 weapon becomes a 3.2 speed or 3.0 speed weapon becomes 3.6, but increases damage to match a warrior’s normal 2h damage, at the tradeoff of movement speed since they wear heavy armor for protection.

Monk: I’m gonna cop out on this… I don’t know… I haven’t played one yet, so I have no idea what to do with them. Any monks have any thoughts on how to play this?

Druids – Yeah, you got yours already.

I’m interested in anyone else’s take on what you would like to see if your favorite class had a 4th spec. Let’s push this with blizz for the next expansion!

I am really excited about the Diablo 3 patch 1.0.5 changes!

So I have a confession to make. This blog has fallen into a state of disrepair as of late, and part of that has to do with the fact that I haven’t been playing WoW as much lately. I’ve been sidetracked with other games such as SWTOR and Diablo 3. I’ve been anxiously awaiting the Diablo 3 Patch 1.0.5. I have fallen behind on my quest to level 90, but with the WoW Leveling Guide that I use, I’m not too concerned about it. I’ll catch up quickly.

So what is coming in Diablo 3 patch 1.0.5?

So Patch 1.0.5 is definitely changing the game. Players who have been missing a challenge as of late now have “Monster Power,” Defensive stat changes, The Infernal Machine (a new event for the ultra elite), and a mix of other changes. My game is updating right now, and I’m only a few bars away from 60 on my wizard.

My Plans for Diablo 3 Patch 1.0.5

Diablo 3 patchAs I power through act 3 on Hell difficulty toward level 60, I will be adopting a few new strategies. I am excited to try all the different Diablo 3 Wizard builds available with the level 60 skills. Also, using a Diablo 3 Gold Guide I’ve been saving up quite a bit of gold to gear him up.

However, I’ll be cranking up the difficulty to Monster Power 10 to finish up Hell Difficulty. Yes, this will make Diablo and Azmodan a bit more difficult to finish off, but I think I’m up to the challenge. Well, the patch has completed, so I’m out of here, and getting into the game! Check back soon to see how it turns out.